Android (operating system)
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encyclopedia
Android
Android is a Linux-based operating system designed primarily for touchscreen
mobile devices such as smartphones and tablet
computers. Initially developed by Android, Inc., whom Google financially
backed and later purchased in 2005,
Android was unveiled in 2007 along with the founding of the Open Handset Alliance: a consortium of hardware,
software,
and telecommunication companies devoted to advancing open
standards for mobile devices.
The first Android-powered phone was sold in October 2008.
Android is open source
and Google releases the code under the Apache
License.
This open source code and permissive licensing allows the software to be freely
modified and distributed by device manufacturers, wireless carriers and
enthusiast developers. Additionally, Android has a large community of developers
writing applications ("apps") that extend the functionality of devices,
written primarily in a customized version of the Java programming
language.
In October 2012, there were approximately 700,000 apps available for Android,
and the estimated number of applications downloaded from Google Play,
Android's primary app store, was 25 billion.
These factors have allowed Android to become the
world's most widely used smartphone platform
and the software of choice for technology companies who require a low-cost,
customizable, lightweight operating system for high tech
devices without developing one from scratch. As a
result, despite being primarily designed for phones and tablets, it has seen
additional applications on televisions, games
consoles and other electronics. Android's open nature has further
encouraged a large community of developers and enthusiasts to use the open
source code as a foundation for community-driven projects, which add new features
for advanced users or
bring Android to devices which were officially released running other operating
systems.
Android had a worldwide smartphone market share
of 75% during the third quarter of 2012, with
500 million devices activated in total and 1.3 million activations per day.
However, the operating system's success has made it a target for patent
litigation as part of the so-called "smartphone
wars" between technology companies.
History
Android, Inc. was founded in Palo Alto, California in October 2003 by Andy Rubin
(co-founder of Danger), Rich Miner
(co-founder of Wildfire Communications, Inc.),
Nick Sears
(once VP at T-Mobile), and
Chris White (headed design and interface development at WebTV)
to develop, in Rubin's words "...smarter mobile devices that are more
aware of its owner's location and preferences."
Despite the obvious past accomplishments of the founders and early employees,
Android Inc. operated secretly, revealing only that it was working on software
for mobile phones.
That same year, Rubin ran out of money. Steve
Perlman, a close friend of Rubin, brought him $10,000 in cash in an
envelope and refused a stake in the company.
Google acquired Android Inc. on August 17, 2005, making it a
wholly owned subsidiary of Google. Key employees of Android Inc., including
Rubin, Miner and White, stayed at the company after the acquisition.
Not much was known about Android Inc. at the time, but many assumed that Google
was planning to enter the mobile phone market with this move.
At Google, the team led by Rubin developed a mobile device platform powered by
the Linux
kernel. Google marketed the platform to handset makers and carriers on the promise of providing a
flexible, upgradable system. Google had lined up a series of hardware component
and software partners and signaled to carriers that it was open to various
degrees of cooperation on their part.
Speculation about Google's intention to enter the
mobile communications market continued to build through December 2006.
Reports from the BBC
and The Wall Street Journal noted that
Google wanted its search and applications on mobile phones and it was working
hard to deliver that. Print and online media outlets soon reported rumors that
Google was developing a Google-branded handset.
Some speculated that as Google was defining technical specifications, it was
showing prototypes to cell phone manufacturers and network operators. In
September 2007, InformationWeek covered an Evalueserve
study reporting that Google had filed several patent applications
in the area of mobile telephony.
On November 5, 2007, the Open Handset Alliance, a consortium
of technology companies including Google, device manufacturers such as HTC and Samsung, wireless
carriers such as Sprint Nextel and T-Mobile, and
chipset makers such as Qualcomm and Texas
Instruments, unveiled itself, with a goal to develop open
standards for mobile devices.
That day, Android was unveiled as its first product, a mobile device platform built on the Linux
kernel version 2.6.
The first commercially available phone to run Android was the HTC Dream,
released on October 22, 2008.
Since 2008, Android has seen numerous updates which have incrementally
improved the operating system, adding new features and fixing bugs in previous
releases. Each major release is named in alphabetical order after a dessert or
sugary treat; for example, version 1.5 Cupcake was followed by 1.6 Donut.
The latest release is 4.2 Jelly Bean. In 2010, Google launched its Nexus
series of devices - a line of smartphones and tablets running the Android
operating system, and built by a manufacturer partner. HTC collaborated with
Google to release the first Nexus smartphone, the Nexus One.
The series has since been updated with newer devices, such as the Nexus 4 phone
and Nexus 10
tablet, made by LG and Samsung
respectively. Google releases the Nexus phones and tablets to act as their flagship Android devices, demonstrating Android's latest
software and hardware features.
Description
A Samsung Galaxy Note II's homescreen, showing
the status bar, a clock and weather widget, a Google search bar, and several
app shortcuts
Interface
Android's user interface is based on direct manipulation, using
touch inputs that loosely correspond to real-world actions, like swiping, tapping,
pinching and reverse pinching to manipulate on-screen objects. The
response to user input is designed to be immediate and provides a fluid touch
interface, often using the vibration capabilities of the device to provide haptic
feedback to the user. Internal hardware such as accelerometers,
gyroscopes
and proximity sensors are used by some applications
to respond to additional user actions, for example adjusting the screen from
portrait to landscape depending on how the device is oriented, or allowing the
user to steer a vehicle in a racing game by rotating the device, simulating
control of a steering wheel.
Android devices boot to the homescreen, the
primary navigation and information point on the device, which is similar to the
desktop
found on PCs. Android homescreens are typically made up of app icons and
widgets; app icons launch the associated app, whereas widgets display live,
auto-updating content such as the weather forecast, the user's email inbox, or
a news
ticker directly on the homescreen. A
homescreen may be made up of several pages that the user can swipe back and
forth between, though Android's homescreen interface is heavily customisable,
allowing the user to adjust the look and feel of the device to their tastes.
Third party apps available on Google Play and other app stores can extensively re-theme the homescreen, and even mimic the look of
other operating systems, such as Windows
Phone.
Most manufacturers, and some wireless carriers, customise the look and feel of
their Android devices to differentiate themselves from the competition.
Present along the top of the screen is a status
bar, showing information about the device and its connectivity. This status bar
can be "pulled" down to reveal a notification screen where apps
display important information or updates, such as a newly received email or SMS text, in a way that
doesn't immediately interrupt or inconvenience the user.
In early versions of Android these notifications could be tapped to open the
relevant app, but recent updates have provided enhanced functionality, such as
the ability to call a number back directly from the missed call notification
without having to open the dialer app first.
Notifications are persistent until read or dismissed by the user.
Applications
Play Store on the Galaxy
Nexus.
Android has a growing selection of third party
applications, which can be acquired by users either through an app store such
as Google
Play or the Amazon Appstore, or by downloading and installing
the application's APK file from a third-party site.
The Play Store application allows users to browse, download and update apps
published by Google and third-party developers, and is pre-installed on devices
that comply with Google's compatibility requirements. The app
filters the list of available applications to those that are compatible with
the user's device, and developers may restrict their applications to particular
carriers or countries for business reasons. Purchases
of unwanted applications can be refunded within 15 minutes of the time of
download,
and some carriers offer direct carrier billing for Google Play application
purchases, where the cost of the application is added to the user's monthly
bill. As
of September 2012, there were more than 675,000 apps available for Android, and
the estimated number of applications downloaded from the Play Store was 25
billion.
Applications are developed in the Java language using the Android software
development kit (SDK). The SDK includes a comprehensive set of development
tools,
including a debugger,
software
libraries, a handset emulator based on QEMU, documentation, sample code, and tutorials. The officially
supported integrated development environment
(IDE) is Eclipse using the Android Development Tools
(ADT) plugin. Other development tools are available, including a Native
Development Kit for applications or extensions in C or C++, Google App Inventor, a visual environment for
novice programmers, and various cross platform mobile
web applications frameworks.
In order to work around limitations on reaching
Google services due to Internet
censorship in the People's Republic of China, Android devices sold in the
PRC are generally customized to use state approved services instead.
Development
Linux
Architecture diagram
Android consists of a kernel based on the Linux
kernel 2.6 and Linux Kernel 3.x (Android 4.0 onwards), with middleware,
libraries
and APIs written in C and application software running on an application framework which includes
Java-compatible libraries based on Apache
Harmony. Android uses the Dalvik virtual machine with just-in-time compilation to run Dalvik
dex-code (Dalvik Executable), which is usually translated from Java bytecode. The main
hardware platform for Android is the ARM
architecture. There is support for x86 from the Android x86
project,
and Google
TV uses a special x86 version of Android.
Android's linux kernel has further architecture
changes by Google outside the typical Linux kernel development cycle. Android
does not have a native X Window System by default nor does it support the full
set of standard GNU
libraries, and this makes it difficult to port existing Linux applications or
libraries to Android. But the
support of simple C and SDL applications is possible by injection
of a small Java shim and usage of the JNI
like e.g. in the Jagged Alliance 2 port for Android.
Certain features that Google contributed back to
the Linux kernel, notably a power management feature called wakelocks, were
rejected by mainline kernel developers, partly because kernel maintainers felt
that Google did not show any intent to maintain their own code. Even though
Google announced in April 2010 that they would hire two employees to work with
the Linux kernel community, Greg Kroah-Hartman, the current Linux kernel
maintainer for the -stable branch, said in December 2010 that he was concerned
that Google was no longer trying to get their code changes included in
mainstream Linux.
Some Google Android developers hinted that "the Android team was getting
fed up with the process", because they were a small team and had more
urgent work to do on Android.
Linux included the autosleep and wakelocks
capabilities in the 3.5 kernel, after many previous attempts at merger. The
interfaces are the same but the upstream Linux implementation allows for two
different suspend modes: to memory (the traditional suspend that Android uses),
and to disk (hibernate, as it is known on the desktop). In August
2011, Linus Torvalds said that "eventually Android
and Linux would come back to a common kernel, but it will probably not be for
four to five years". In December
2011, Greg Kroah-Hartman announced the start of the
Android Mainlining Project, which aims to put some Android drivers,
patches and features back into the Linux kernel, starting in Linux 3.3. further
integration being expected for Linux Kernel 3.4.
The flash
storage on Android devices is split into several partitions, such as
"/system" for the operating system itself and "/data" for
user data and app installations. In contrast
to desktop Linux distributions, Android device owners are not given root access
to the operating system and sensitive partitions such as /system are read-only.
However, root access can be obtained by exploiting security flaws in Android, which is used
frequently by the open
source community to enhance the capabilities of their devices (see Android
rooting), but also by malicious parties to install viruses
and malware.
Memory management
Since Android devices are usually
battery-powered, Android is designed to manage memory (RAM) to keep power consumption at a minimum,
in contrast to desktop operating systems which generally assume they are
connected to unlimited mains electricity. When an Android app is no
longer in use, the system will automatically suspend it in memory - while the
app is still technically "open," suspended apps consume no resources
(e.g. battery power or processing power) and sit idly in the background until
needed again. This has the dual benefit of increasing the general
responsiveness of Android devices, since apps don't need to be closed and
reopened from scratch each time, but also ensuring background apps don't waste
power needlessly.
Android manages the apps stored in memory
automatically: when memory is low, the system will begin killing apps and
processes that have been inactive for a while, in reverse order since they were
last used (i.e. oldest first). This process is designed to be invisible to the
user, such that users do not need to manage memory or the killing of apps
themselves.
However, confusion over Android memory management has resulted in third-party
task killers becoming popular on the Google Play
store; these third-party task killers are generally regarded as doing more harm
than good.
Update schedule
Google provides major updates, incremental in
nature, to Android every six to nine months, which most devices are capable of
receiving over the air. The latest
major update is Android 4.2 Jelly Bean.
Compared to rival mobile operating systems,
namely iOS, Android
updates are typically very slow in reaching devices, often taking several
months from the official Google release date to actually being distributed to
devices.
This is caused partly due to the extensive variation in hardware
of Android devices, to which each update must be specifically tailored, as the
official Google source code only runs on their flagship Nexus
phone. Porting
Android to specific hardware is a time- and resource-consuming process for
device manufacturers, who prioritize their newest devices and often leave older
ones behind.
Hence, older smartphones are frequently not updated if the manufacturer decides
it is not worth their time, regardless of whether the phone is capable of
running the update. This problem is compounded when manufacturers customize
Android with their own interface and apps, which must be reapplied to each new
release. Additional delays can be introduced by wireless carriers who, after
receiving updates from manufacturers, further customize and brand Android to
their needs and conduct extensive testing on their networks before sending the
update out to users.
The lack of after-sale support from manufacturers
and carriers has been widely criticised by consumer groups and the technology
media.
Some commentators have noted that the industry has a financial incentive not
to update their devices, as the lack of updates for existing devices fuels the
purchase of newer ones, an attitude
described as "insulting". The
Guardian has complained that the complicated method of distribution for
updates is only complicated because manufacturers and carriers have designed it
that way.
In 2011, Google partnered with a number of industry players to announce an
"Android Update Alliance", pledging to deliver timely updates for
every device for 18 months after its release. As of 2012,
this alliance has never been mentioned since.
Open source community
Android has an active community of developers and
enthusiasts who use the Android source code to develop and distribute their own
modified versions of the operating system.
These community-developed releases often bring new features and updates to
devices faster than through the official manufacturer/carrier channels, albeit
without as extensive testing or quality assurance;
provide continued support for older devices that no longer receive official
updates; or bring Android to devices that were officially released running
other operating systems, such as the HP Touchpad.
Community releases often come pre-rooted and contain modifications unsuitable
for non-technical users, such as the ability to overclock or over/undervolt the device's processor. CyanogenMod
is the most widely used community firmware, and acts as
a foundation for numerous others.
Historically, device manufacturers and mobile
carriers have typically been unsupportive of third-party firmware
development. Manufacturers express concern about improper functioning of
devices running unofficial software and the support costs resulting from this.
Moreover, modified firmwares such as CyanogenMod sometimes offer features, such
as tethering,
for which carriers would otherwise charge a premium. As a result, technical
obstacles including locked bootloaders and restricted access to root permissions are
common in many devices. However, as community-developed software has grown more
popular, and following a statement by the Librarian of Congress in the United
States that permits the "jailbreaking"
of mobile devices,
manufacturers and carriers have softened their position regarding third party
development, with some, including HTC, Motorola, Samsung and Sony
Ericsson,
providing support and encouraging development. As a result of this, over time
the need to circumvent hardware restrictions to install unofficial
firmware has lessened as an increasing number of devices are shipped with
unlocked or unlockable bootloaders, similar to the Nexus
series of phones, although usually requiring that users waive their devices'
warranties to do so.
However, despite manufacturer acceptance, some carriers in the US still require
that phones are locked down.
The unlocking and "hackability" of
smartphones and tablets remains a source of tension between the community and
industry, with the community arguing that unofficial development is
increasingly important given the failure of industry to provide timely updates
and/or continued support to their devices.
Security and privacy
App permissions in the Play
Store.
Android applications run in a sandbox, an isolated area of the system
that does not have access to the rest of the system's resources, unless access
permissions are explicitly granted by the user when the application is
installed. Before installing an application, the Play Store
displays all required permissions: a game may need to enable vibration or save
data to an SD
card, for example, but should not need to read SMS messages or access
the phonebook. After reviewing these permissions, the user can choose to accept
or refuse them, installing the application only if they accept.
The sandboxing and permissions system lessens the
impact of vulnerabilities and bugs in applications, but developer confusion and
limited documentation has resulted in applications routinely requesting
unnecessary permissions, reducing its effectiveness.
Several security firms, such as Lookout Mobile Security, AVG
Technologies, and McAfee, have
released antivirus software for Android devices. This software is ineffective
as sandboxing also applies to such applications, limiting their ability to scan
the deeper system for threats.
Research from security company Trend Micro
lists premium service abuse as the most common type of Android malware, where
text messages are sent from infected phones to premium-rate telephone numbers
without the consent or even knowledge of the user. Other
malware displays unwanted and intrusive adverts on the device, or sends
personal information to unauthorised third parties.
Security threats on Android are reportedly growing exponentially; however,
Google engineers have argued that the malware and virus threat on Android is
being exaggerated by security companies for commercial reasons,
and have accused the security industry of playing on fears to sell virus
protection software to users.
Google maintains that dangerous malware is actually extremely rare.
Google currently uses their Google
Bouncer malware scanner to watch over and scan the Google Play store apps. It is
intended to flag up suspicious apps and warn users of any potential issues with
an application before they download it. Android
version 4.2 Jelly Bean was released in 2012 with enhanced security
features, including a malware scanner built into the system, which works in
combination with Google Play but can scan apps installed from third party
sources as well, and an alert system which notifies the user when an app tries
to send a premium-rate text message, blocking the message unless the user
explicitly authorises it.
Android smartphones have the ability to report
the location of Wi-Fi
access points, encountered as phone users move around, to build databases
containing the physical locations of hundreds of millions of such access
points. These databases form electronic maps to locate smartphones, allowing
them to run apps like Foursquare, Google
Latitude, Facebook Places, and to deliver location-based ads. Third party
monitoring software such as TaintDroid, an academic
research-funded project, can, in some cases, detect when personal information
is being sent from applications to remote servers.
Licensing
The source code
for Android is available under free and open source software
licenses. Google
publishes most of the code (including network and telephony stacks) under the Apache
License version 2.0, and the
rest, Linux kernel changes, under the GNU General Public License version 2.
The Open Handset Alliance develops the changes to
the Linux kernel, in public, with source code publicly available at all times.
The rest of Android is developed in private by Google, with source code
released publicly when a new version is released. Typically Google collaborates
with a hardware manufacturer to produce a 'flagship' device (part of the Google
Nexus series) featuring the new version of Android, then makes the source
code available after that device has been released.
In early 2011, Google chose to temporarily
withhold the Android source code to the tablet-only 3.0 Honeycomb
release. The reason, according to Andy Rubin
in an official Android blog post, was because Honeycomb was rushed for
production of the Motorola Xoom, and they
did not want third parties creating a "really bad user experience" by
attempting to put onto smartphones a version of Android intended for tablets. The source
code was once again made available in November 2011 with the release of Android
4.0.
Even though the software is open-source, device
manufacturers cannot use Google's Android trademark unless Google certifies
that the device complies with their Compatibility Definition Document (CDD).
Devices must also meet this definition to be eligible to license Google's
closed-source applications, including Google Play.
As Android is not completely released under a GPL compatible license, e.g.
Google's code is under the Apache license, and
also because Google Play allows proprietary software, Richard
Stallman and the Free Software Foundation have been
critical of Android and have recommended the usage of alternatives such as Replicant.
Reception
Android received a lukewarm reaction when it was
unveiled in 2007. Although analysts were impressed with the respected
technology companies that had partnered with Google to form the Open Handset
Alliance, it was unclear whether mobile phone manufacturers would be willing to
replace their existing operating systems with Android. The idea
of an open source, Linux-based development platform sparked interest, but there
were additional worries about Android facing strong competition from
established players in the smartphone market, such as Nokia and Microsoft, and
rival Linux mobile operating systems that were in development. These
established players were skeptical: Nokia was quoted as saying "we don't see this as a
threat," and a
member of Microsoft's
Windows
Mobile team stated "I don't understand the impact that they are going
to have."
Since then Android has grown to become the most
widely used smartphone operating system and
"one of the fastest mobile experiences available."
Reviewers have highlighted the open source nature of the operating system as
one of its defining strengths, allowing companies such as Amazon, Barnes
& Noble, Ouya,
Baidu, and others
to fork the software and release hardware
running their own customised version of Android. As a result, it has been
described by technology website Ars
Technica as "practically the default operating system for launching
new hardware" for companies without their own mobile platforms. This
openness and flexibility is also present at the level of the end user: Android
allows extensive customisation of devices by their owners and apps are freely
available from non-Google app stores and third party websites. These have been
cited as among the main advantages of Android phones over others.
Despite its success on smartphones, Android
tablet adoption has been slow. This is
primarily blamed on a chicken or the egg situation where consumers are
hesitant to buy an Android tablet due to a lack of high quality tablet apps,
but developers are hesitant to spend time and resources developing tablet apps
until there's a significant market for them. Other
factors included high prices and the
dominance of Apple's iPad. This
began to change in 2012 with the release of the successful Nexus 7 and a
push by Google for developers to write better tablet apps. Android
tablets are expected to overtake the iPad within a few years.
Market share and rate of adoption
Research company Canalys estimated in the second
quarter of 2009 that Android had a 2.8% share of worldwide smartphone
shipments.
By the fourth quarter of 2010 this had grown to 33% of the market, becoming the
top-selling smartphone platform.
By the third quarter of 2011 Gartner estimated that more than half (52.5%) of the
smartphone market belongs to Android. By the
third quarter of 2012 Android had a 75% share of the global smartphone market
according to the research firm IDC.
In July 2011, Google said that 550,000 new
Android devices were being activated every day, up
from 400,000 per day in May, and more
than 100 million devices had been activated
with 4.4% growth per week. In
September 2012, 500 million devices had been activated with 1.3 million
activations per day.
Android market share varies by location. In July
2012, Android's market share in the United States was 52%, but this
rises to 90% in China.
Usage share of Android versions
Usage share of the different
versions as of December 3, 2012
Usage share of the different versions as of
December 3, 2012. Most
Android devices to date still run the older OS version 2.3 Gingerbread
that was released on December 6, 2010, due to most lower-end devices still
being released with it.
Version
|
Code name
|
Release date
|
API level
|
Distribution
(December 3, 2012)
|
November 13, 2012
|
17
|
0.8%
|
||
July 9, 2012
|
16
|
5.9%
|
||
December 16, 2011
|
15
|
27.5%
|
||
July 15, 2011
|
13
|
1.2%
|
||
May 10, 2011
|
12
|
0.4%
|
||
February 9, 2011
|
10
|
50.6%
|
||
December 6, 2010
|
9
|
0.2%
|
||
May 20, 2010
|
8
|
10.3%
|
||
October 26, 2009
|
7
|
2.7%
|
||
September 15, 2009
|
4
|
0.3%
|
||
April 30, 2009
|
3
|
0.1%
|
Application piracy
There has been some concern about the ease with
which paid Android apps can be pirated. In
a May 2012 interview with Eurogamer, the developers of Football
Manager stated that the ratio of pirated players vs legitimate players was
9:1 for their game Football Manager Handheld. However,
not every developer agreed that piracy rates were an issue; for example, in
July 2012 the developers of the game Wind-up Knight said that piracy levels of
their game were only 12%, and most of the piracy came from China, where people
cannot purchase apps from Google Play.
In 2010, Google released a tool for validating
authorised purchases for use within apps, but developers complained that this
was insufficient and trivial to crack.
Google responded that the tool, especially its initial release, was intended as
a sample framework for developers to modify and build upon depending on their
needs, not as a finished security solution. In 2012
Google released a feature in Android 4.1 that encrypted paid applications so
that they would only work on the device on which they were purchased, but this
feature has been temporarily deactivated due to technical issues.
Copyrights and patents
Both Android and Android phone manufacturers have
been the target of numerous patent lawsuits. On August 12, 2010, Oracle sued Google over claimed infringement of
copyrights and patents related to the Java programming language.
Oracle originally sought damages up to $6.1 billion, but this
valuation was rejected by a federal judge who asked Oracle to revise the
estimate.
In response, Google submitted multiple lines of defense, counterclaiming that
Android did not infringe on Oracle's patents or copyright, that Oracle's
patents were invalid, and several other defenses. They said that Android is
based on Apache Harmony, a clean
room implementation of the Java class libraries, and an independently
developed virtual machine called Dalvik. In May
2012 the jury in this case found that Google did not infringe on Oracle's
patents, and the trial judge ruled that the structure of the Java APIs used by
Google was not copyrightable.
In addition to lawsuits against Google directly,
various proxy
wars have been waged against Android indirectly by targeting manufacturers
of Android devices, with the effect of discouraging manufacturers from adopting
the platform by increasing the costs of bringing an Android device to market.
Both Apple
and Microsoft
have sued several manufacturers for patent infringement, with Apple's ongoing legal action against
Samsung being a particularly high-profile case. In October 2011 Microsoft
said they had signed patent license agreements with ten Android device
manufacturers, whose products account for 55% of the worldwide revenue for
Android devices.
These include Samsung
and HTC. Samsung's
patent settlement with Microsoft includes an agreement that Samsung will
allocate more resources to developing and marketing phones running Microsoft's Windows
Phone operating system.
Google has publicly expressed its frustration for
the current patent landscape in the United States, accusing Apple, Oracle and
Microsoft of trying to take down Android through patent litigation, rather than
innovating and competing with better products and services. In
2011-2, Google purchased Motorola
Mobility for US$12.5
billion, which was viewed in part as a defensive measure to protect Android,
since Motorola Mobility held more than 17,000 patents. In
December 2011 Google bought over a thousand patents from IBM.
Beyond smartphones and tablets
While Android is designed primarily for
smartphones and tablets, the open and customizable nature of the operating
system allows it to be used on other electronics, including laptops and netbooks, smartbooks and smart TVs (Google TV).
Further, in 2011, Google demonstrated "Android@Home", new home
automaton technology which uses Android to control a range of household devices
including light switches, power sockets and thermostats. Prototype
light bulbs were announced that could be controlled from an Android phone or
tablet, but Android head Andy Rubin was cautious to note that "turning a
lightbulb on and off is nothing new," pointing to numerous failed home
automation services. Google, he said, was thinking more ambitiously and the
intention was to use their position as a cloud
services provider to bring Google products into customers' homes, adding
"Google is really uniquely positioned to make consumers' lives a lot
better and make the 20 screens you have in your home interoperate."
Ouya, an upcoming games console running Android, became one of
the most successful Kickstarter campaigns, crowdfunding
US$8.5m for its development. The aim, according to project founder Julie
Uhrman, was to release a low-cost videogame console based on an open platform,
with low barriers to entry for game developers compared to established
consoles, and a free-to-play pricing model for gamers. While most
Android games are designed for touch screen devices, Ouya intends to provide a
more traditional videogame controller as well, while retaining an
integrated touchpad
for use with touch-based games.
In addition, the Android operating system has
seen niche applications on smart glasses (Project
Glass), wristwatches, headphones, car CD and
DVD players,
mirrors,
cameras (e.g. the Nikon Coolpix S800c), portable media players and landlines.
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